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Knights will more often gain prowess and blademaster traits in battle.It’s now much harder to scheme to abduct Rulers (especially Foreign Rulers) and subjects of a foreign court.It is now practically impossible to abduct someone you’re at war with, with a lesser penalty to their vassals/courtiers.The maximum success chance/secrecy of Abduct Schemes are now 85% (down from 95%).It is now harder to murder someone you’re at war with, or murder their vassals/courtiers.Inheritance succession can now go up to 6 generations upwards to find a distant relative rather than just 3.Increased cooldown on asking vassal to convert faith to 15 years.
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If you have Partition and your primary title has a special election form, the heir to that title will be the primary heir for your Partition and get a share as long as they’re a valid player heir, even if they otherwise wouldn’t have been part of the Partition, or later in the Partition order.If a vassal asks for something in return for you asking them to convert faith, denying their request no longer gives you an imprisonment/revoke reason on them (you’re being impious by not parting with simple material wealth!).This means that large faiths are more likely to bounce back to max Fervor after a Heresy outbreak. Outbreaks of heresy now increase the Fervor of the affected Faith much more positively.
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Denying a conversion request now gives the liege a revoke reason, in addition to the imprisonment reason they already got.Heresiarchs will no longer accept demands of conversion.This should make the AI less likely to collapse to heresy. The AI is now much more likely to demand the conversion of heretical vassals, if their refusal would result in them being marked as criminals.Greedy gift-receivers now no longer demand insane amounts of additional gold.Giving away a holding of the wrong type as an ambitious or greedy character will no longer incur stress.For player dynasties, the dynast now takes at most one month to update when someone else becomes more than 10% stronger, rather than up to a year.For player cultures, the culture head now updates within a month when one ruler becomes bigger than another.E.G., before the couple’s fertility dropping from 53% to 52% would cause the chance of pregnancy to drop from 3% to 2% per month, while now it’ll go from 2.52% to 2.47% Now the reduction in pregnancy chance is gradual instead. Fixed pregnancy chance remaining unchanged for significant fertility spans before dropping drastically.Electors should now be less inclined to form or join independence factions, unless they’re another faith than their liege.Diplomacy skill now gives a prestige mult % (with offset).Slashed the opinion modifier from Diplomacy by half.Denying an offensive war now reduces opinion with your ally by -20 for 5 years (decaying).Denying a defensive war now reduces opinion with your ally by -50 for 25 years (decaying).Denying offensive wars has a small impact, but denying defensive calls have a massive impact. Denying Call to Arms now costs Fame, potentially reducing your Level of Fame.E.G., creating the empire of Italia as the HRE will cause the Italian vassals to lose allegiance to the HRE Creating a title will now cause vassals dejure under it to lose title allegiance if their allegiance is to a title of the same tier.Courtiers you have a kid with are now slightly more likely to stick around.This means no more creating a kingdom where all the vassals will go with another title Confederate Partition now ignores land held by vassals with title allegiance when there’s titles with their own separate succession (E.G., elective titles, titles with their own gender laws).The Piety hit from being below desired spouses has been doubled.The numbers are: Baron/Count wants one, Dukes two, Kings three, and Emperors four. The Piety penalty only triggers if they are below desired spouses. Clan rulers now desire fewer spouses the lower their tier is.Cities and Temples now follow the same cost scale as Castles.Building a new Temple now gives much more piety, you can’t do it too often anyways.Only from within your dynasty for Disinherited
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The Castrated, Bastard, and Disinherited traits still block claim inheritance.
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